Monday, March 30, 2015

Now I think I'm done

I pushed it further into exploring better rendering and making the most out of my maps. I think I got it to a much better place than I did have it. I'm fussing over it now so that's probably a good sign it's time to stop and move on to something new.

Sunday, March 29, 2015

Re-working textures

Still figuring out the basics of texture creation for PBR. Got a lot of it figured out now but just need re-build some things. About half way there now... My metalness map was wrong and there was no need for specular with both metalness and rough.

new texture wip

Wednesday, March 25, 2015

First Pass PBR

Created the first pass of textures for use in Unreal.

Monday, March 23, 2015

Low Poly done and initial bake

I've been super busy on my house but I have managed to get a few hours each night. I decided to re-topo everything again since I wasn't getting the quality I wanted from the bakes and I wanted to get the most I could out of the UV space. Will be doing a reflection map pass next and basically all the fun texture work for PBR in tool bag or maybe Unreal. Have yet to bake everything out yet.