Monday, March 23, 2015

Low Poly done and initial bake

I've been super busy on my house but I have managed to get a few hours each night. I decided to re-topo everything again since I wasn't getting the quality I wanted from the bakes and I wanted to get the most I could out of the UV space. Will be doing a reflection map pass next and basically all the fun texture work for PBR in tool bag or maybe Unreal. Have yet to bake everything out yet.