Saturday, January 12, 2013

48 hour game jam project progress

I've been doing  a 48 hour game jam this weekend with 2 friends. We're doing a small mobile game called Dude Man. It's been unfinished collecting dust for a bit since work has been pretty busy, so we want to do a lot of work in a little bit of time. About half way through. Just thought I'd post some of the art I've been doing for the game...



Thursday, January 10, 2013

Speed Paint

Been watching a lot of Feng Zhu tutorials from his site and was pretty inspired by his very loose approach to things so I  wanted to start trying to capture mood more than worry so much about detail. Will be doing more of these...


This is a painting off of a picture I took in province town (reference pic below)


Tuesday, January 8, 2013

Thumbnails

I did my first live stream tonight on twitch.tv and that was pretty cool. I mean, no one watched, but it was still cool to do. Did some thumbnails and took one a bit further to turn into a painting tomorrow...



Thursday, November 15, 2012

Gettin the ladies

Been a long time! Storm Legion finally shipped! It's bitter sweet though since I moved to the sy fy project towards the end of Storm Legion development to work on the tail end of their project; so I'm still crunching for another few weeks.

In awesome news though, I'm getting married in a year! I'm basically leaving everything up to her but my contribution was making the save the dates. I said I wanted to make something so it would be more personal and different. It was something fun and simple during crunch. I changed the info because I don't want the internet showing up at my wedding.


Monday, June 4, 2012

Art for the fans

While working on Dude Man we tried to get a bit of a community base going for the game. So every now and then we would do a contest for people and I would draw the winner in the style of Dude Man.




Wednesday, May 30, 2012

Dude Man

Been working on an iphone project with a few friends. A rail shooter called Dude Man that could be compared to play styles like Jetpack Joyride or Who's That Flying. I'm the only artist as well as co-creator in our group of three developers. I did all the art in game as well as promotional art for Kikstarter rewards and our website.

Here is an in game shot. Everything works! Power-ups, limit breaks, time counters and all that.


Them icons


Fail screen for when you sucked at it