piece from lunch
Wednesday, July 22, 2015
Tuesday, July 14, 2015
Monday, June 29, 2015
Hand painted Speeder
That was a fun weekend. Finished it up last night. I ended up just doing everything by hand. There's no bakes or grunge overlays. Just enjoyed straight painting. :)
I didn't do any fancy rendering or lighting I just took a full bright shader and grabbed directly from Maya.
I didn't do any fancy rendering or lighting I just took a full bright shader and grabbed directly from Maya.
Ok one render. It's hand painted with no fancy materials so it doesn't exactly look photo real but I still can't resist.
Saturday, June 27, 2015
Feeling like something different
Was feeling inspired and I wanted to make something different. Doing a hand painted low poly version of the new speeder from the Star Wars Episode 7 teaser :)
Some WIP
I will be doing a mix of probably zbrush and running height map through crazy bump (I don't have Ndo :( cause I'm broke) to get some AO bakes but the goal is no photo usage at all and no normals.
About 6 hours in I finished the low poly. (after these shots were taken) I was aiming for 4k and landed on 4182 tris
Tuesday, June 9, 2015
More Void Star art
Also we came up with a name for the board game I'm working on! Void star! which sounds pretty dope.
I figured out the logo for it that we will put on the box and other things. Also made our ship pieces. These will be printed out on single tiles about 1 inch. Still have some damage states to make but it's getting there. Also some of the earlier ships at the bottom could use some love :-/
I figured out the logo for it that we will put on the box and other things. Also made our ship pieces. These will be printed out on single tiles about 1 inch. Still have some damage states to make but it's getting there. Also some of the earlier ships at the bottom could use some love :-/
Saturday, May 16, 2015
Thursday, May 7, 2015
Saturday, April 18, 2015
Tuesday, April 7, 2015
Monday, March 30, 2015
Now I think I'm done
I pushed it further into exploring better rendering and making the most out of my maps. I think I got it to a much better place than I did have it. I'm fussing over it now so that's probably a good sign it's time to stop and move on to something new.
Sunday, March 29, 2015
Re-working textures
new texture wip
Wednesday, March 25, 2015
Monday, March 23, 2015
Low Poly done and initial bake
I've been super busy on my house but I have managed to get a few hours each night. I decided to re-topo everything again since I wasn't getting the quality I wanted from the bakes and I wanted to get the most I could out of the UV space. Will be doing a reflection map pass next and basically all the fun texture work for PBR in tool bag or maybe Unreal. Have yet to bake everything out yet.
Sunday, February 1, 2015
Helm texturing and lizard dude
Only got a few hours tonight since all day was more house work. Almost ready for siding! Started another race portrait for the board game and started texturing the helmet.
Saturday, January 17, 2015
Wednesday, January 14, 2015
Bug!
More board game art. kinda taking everything to the same level and then I'll do another pass on them if time allows. Turns out I will be doing much more of the games art than originally thought so I need to time manage a bit.
Monday, January 12, 2015
Board game art
Did some more helmet work but nothing amazing. I did do another race portrait though for the board game.
Friday, January 9, 2015
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